![]() ![]() ![]() ![]() ![]() Since CASiana is Smith's literary executor, I wrote up a formal proposal to Dorman, laying out my plans for the game and connecting it to an earlier CASiana-sanctioned RPG project, Castle Amber. I'd been in touch with a lot of Smith scholars and fans and had even made the acquaintance of Smith's stepson, William Dorman, who serves as director of CASiana Literary Enterprises. It was this process that, ultimately, started me down the path to where I am today, but it would take several more "pushes" from other quarters before I'd make the full leap back to my gaming roots.Īnyway, in the course of my reading, I got the idea to write a RPG - D20-based, of course, as that was the style at the time - that could encompass the "big three" literary worlds of Clark Ashton Smith. I started re-reading authors like Lovecraft, Howard, Leiber, and Smith, among others and began to immerse myself in the new studies of them and their works. Well before my return to old school gaming, I'd returned to the pulp fantasies I loved as a younger person. As promised, here's the tale of my attempt, a few years ago, to create a RPG based on the worlds of Clark Ashton Smith, specifically Hyperborea, Averoigne, and Zothique. ![]()
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